Skip to main content

Think “Experience Architecture”

At the beginning of this class, we were assigned readings and videos about airports in order to conceptualize the main theme of the course, experience architecture. Experience architecture is the design of spaces (architecture) for users (experience), such as an airport. In de Botton's work, "A Week at the Airport," de Botton addresses a doubt about experience architecture that sheds light on the scope in which the concept applies.

"Standing before costly objects of technological beauty, we may be tempted to reject the possibility of awe, for fear that we could grow stupid through admiration...[and] yet to refuse to be awed at all might in the end be merely another kind of foolishness. In a world full of a chaos and irregularity, the terminal seemed a worthy and intriguing refuge of elegance and logic."
(de Botton, 2009, p. 3-4).

Simply put, experience architecture is design that is meant for the experience of the user. De Botton communicates this through an explanation and analysis of the airport and addresses a fear of design and poses the question, does design matter? Should we hold it in high regard? The overwhelming answer is that design matters because it is the kind of beauty that involves looking at disorder and creating order. This perspective from de Botton of experience architecture also applies to other design contexts. If I write a report, I can change it from a 25-page word document into an interactive pdf with an appealing layout, making it more exciting for the reader and easier to navigate. If I am organizing an event, I can think about the layout of the space as well as the programming so that the event is easy for guests to navigate without confusion. Bringing order from disorder should be at the forefront of any plan and design. That is why this class is valuable to everyone who takes it, no matter what their future career path is.

I plan on being an English teacher when I graduate. I am continuously thankful for my major in professional writing and how the program has helped me develop in my critical thinking skills. I am learning more than "how to write." I am learning how to think about how to bring order, how to think about user design, and how to think about experience architecture. I can apply these ways of thinking to my teaching job on both the microscopic and macroscopic level. For example, on a small scale, thinking with an experience-architecture perspective will help me write lesson plans with the students as the primary users. On a larger scale, I can use the mindset to make more navigable course mapping and classroom procedures. Good design in the classroom will put the emphasis on learning rather than burdening students with trying to navigate confusing designs. This “designer's mind” is a skill that I will value–and certainly make use of, for the rest of my career.


Source: De Botton, A. (2009). A Week at the Airport. New York City, NY: Vintage Books, a division of Random House.




Comments

Popular posts from this blog

Proposed Plan for Socially Distanced User Study of Wix.com

Plan for User Study: www.Wix.com I. Introduction Although a usability test is unlikely in this socially-distanced and pandemic-filled world, if I were to do one, this post describes how I would see myself doing it as well as a basic overview of my plan of study, had this been an option. II. Identifying Users 1. The users of this site align most with the age group of 20-35. This demographic uses Wix primarily for educational purpose and small business website platforms. 2. Users in this case will work through website creation, as that is the main function of the site. III. Target Identification of Problems Below are the main heuristics and an associated question to further explore the content of the site as I plan a User Study. A. Engagement Are the screen and workplace too crowded, and are they layered to maximize engagement? Is the site   nested too deeply with helpful tools to be useful? B. Error Tolerance Does the Help Desk analysis show enough specific problem de...

Design Surrounds Us

Despite surrounding us in every object that we own, encounter, and interact with, design is oftentimes an invisible sort of force. Good design generally directs the user without being overtly noticeable, which means that it is often easier for us to pick out elements of bad design—that is, we most often notice design when we’re frustrated or confused by it. However, when we feel these emotions, it is important to understand which aspect of a design has caused them. Sometimes the failure in design is not caused by the most obvious component; indeed, the design of a specific frustrating component may have been the best design available if there are external and unmalleable constraints that it had to work within. Noting which level a design fails at, then, will make addressing design concerns much more exact and relevant, as critiquing a specific frustration without addressing the wider problematic system brings about no progress. While perhaps not the most exciting topic, a strong exampl...